Spells

You can cast various spells for the defensive or offensive purposes. In order to cast them, you have to have mana for them.

Diamond axes
Gives a 2 day boost to your wood gain in a chosen colony.

Diamond axes +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Diamond pickaxe
Gives a 2 day boost to your stone gain in a chosen colony.

Diamond pickaxe +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Rainy days
Gives a 2 day boost to your food gain in a chosen colony.

Rainy days +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Coal mine boost
Gives a 2 day boost to your coal gain in a chosen colony.

Coal mine boost +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Iron mine boost
Gives a 2 day boost to your iron gain in a chosen colony.

Iron mine boost +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Sulfur mine boost
Gives a 2 day boost to your sulfur gain in a chosen colony.

Sulfur mine boost +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Silver mine boost
Gives a 2 day boost to your silver gain in a chosen colony.

Silver mine boost +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Gold mine boost
Gives a 2 day boost to your gold gain in a chosen colony.

Gold mine boost +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Happy days
Gives a 2 day boost to your population growth in a chosen colony.

Happy days +3% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.

Carneval
Gives a week boost to your moral.

Carneval +25%

 * Lasts for 14 days. Can only be obtained by doing quests.

Offensive spells
Gives the ability to destroy a part of the enemy army in a single blow.

Meteor Shower 10%

 * Lasts for 3 days. Can only be obtained by doing quests.

Defensive spell
Increases the defense value of the stationed army in a chosen colony.

Iron walls +20%

 * Lasts for 3 days. Can only be obtained by doing quests.

General offensive spell
Gives a 2 days boost to the total attack value of the armies sent from the chosen colony.

Diamond Attack +20%

 * Lasts for 3 days. Can only be obtained by doing quests.

General defensive spells
Gives a 2 days boost to the total defense value of the armies sent from the chosen colony.

Mythical Armor +20%

 * Lasts for 3 days. Can only be obtained by doing quests.

Tranquility
Gives a 2 day boost to your Hero Hit Points regeneration in a chosen colony.

Tranquility +25% Scroll

 * Lasts for 3 days. Can only be obtained by doing quests.